![]() ![]() As usual, Koei Tecmo doesn't understand the Steam market place well and still has placed this game at $50 bucks. Every weapon had EX attacks that could cause big harm or temporarily buff you, making your officer even more insanely overpowered.ĭW8XL is still another frickin' DW game, but it is arguably the best in the series and can provide the most per dollar value if you can stand/enjoy the base gameplay. Having not played a DW game seriously in 8 years, I was entertained by the many bombastic and over-the-top combos, storm rushes, and musou attacks. Loads of content and modes ranging from the standard "Defeat the Yellow Turban Rebellion again" story mode, to free mode, challenge modes (which has a variety of modes), and Ambition mode which draws parallels to the Empires expansions. The most characters ever in the series with all having completely unique weapons, voices, and attacks. While it is a janky port like most Japanese PC game ports (setting up your controller is a mess), I have to say I was actually happy I picked this up. I suppose seeing this on PC/Steam for the first time and a combination of nostalgia made me change my mind, along with checking some reviews. I was done with Dynasty Warriors at this point, and haven't played a DW game since 5 (i'm not counting my half hour with 6). Sure, that is realistic, but who wants realism from Dynasty Warriorrs? Now dozens of somewhat recognizable characters were reduced to swords and spears like the peons you're supposed to slay. This series is already preposterous due to it's insane amount of playable characters, but at least they all had their own animations and weapon/variants. ![]() What killed it for me was the copied movesets to playable characters. The Renbu system was an interesting change to allow infinite attacks - I didn't experiment with it much, but it arguably cheapened the strategy of managing your combos. I never bought the game and only played it momentarily with the Gamefly rental service because no other games I was interested in had available copies. Looks like Dynasty Warriors finally caught up with early Tomb Raider games. In a series about slaying a thousand plus soldiers in a few minutes, two of the selling points of the game were the "ability" to climb ladders and swim. ![]() Then I read the reviews - DW6 is bad by most fans standards. It was around this time that my interest in the series waned - I clearly saw what Koei/Omega Force was doing with the series and I've spent more than enough hours in 3 other games to have my fill. ![]() Kingdom Under Fire 2 is still in development as of 2017, so I don't know if that is trueĪ VAST majority of this list will be of Koei Tecmo published games - hopefully there are others that I've either forgot about or that you can point me to. Unfortunately, we may never see another developer/publisher get a chance to make a proper "spirtual successor"/evolution to this genre - I remember reading somewhere that Koei Tecmo somehow owns the "right" over large crowd brawlers - which may be why you don't see more games like Nintey Nine Nights, Sengoku Basara, and Drakengard. Even as somebody who enjoys some of these games, I recognized that most of them have a certain lack of quality or evolution to the genre. However, Dynasty Warriors not only made the genre semi-popular, but were somehow able to succesfully re-release the same story and barely different game mechanics or almost literally "different coats of paint". (WIP) Being a lone entity defeating large amounts of enemies single-handedly in melee combat isn't new to the 3D/PS2 era, games like Gauntlet and Growl come to mind. Crowd Brawlers (or Games like the Dynasty Warriors series) ![]()
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